Please openly share detailed thoughts of the devs on why balance changes were made.Please provide ongoing balancing support - perhaps 3-4 patches a year to go along with the new Steam community's addition to crossplay. This will help the game stay fresh, and fun to watch and play.Area slow effects make grouped selections highly unresponsive, adding futher to the above issue when combined.It's nearly impossible to dodge these powers, and they delete entire armies that don't have invulnerability or teleport capability. Scatter Bomb and Enduring Salvo stuns units during telegraphing.Most units never get to rank up as a result. Veterancy is not gained when units are moving.Terrible issue when it comes to tournament broadcasts. Spectator mode sometimes results in a black screen, forcing the spectator to make the players restart the game.
HALO WARS 2 CRACK STATUS CODE
This makes Decimus one of the most oppressive leaders in the game, but can't simply be patched out without a code revamp.
HALO WARS 2 CRACK STATUS PC
Keyboard/Mouse Support for Xbox - a very much requested feature that should be quite doable, considering how the PC version already supports both kb/m and controllers.Leaderboards in Game Client - we currently have to go to Halo Waypoint, navigating through several subsections to reach the leaderboards.The lazy console control porting needs to go, and proper, modern RTS UI and controls need to be followed in order to appeal to the PC RTS audience. PC UI Redesign - the PC UI should not feature a single radial menu, ever.This is also a highly expected feature to have for PC RTS players. Replays - we would like to have a watch to re-watch our matches for the purpose of improving, sharing cool moments with friends, and to give content creators more and better means of production.We've also listed known bugs and balance problems, all of which we prioritized. We put together a feature request sheet of things we deem to be important for the long term success of the game.This more than warrants forming/hiring a dedicated support development team of 6-15 individuals The amount of money that could be made with a good Steam release of Halo Wars 2 is clearly incredibly good.If we predict 500k sales, with 1 leader DLC per purchase (a very low figure for HW2 considering all DLC), we get a total sales value of 16,000,000-18,000,000 depending on which DLC is chosen. The first game sold up to 500k copies on steam alone, with it having bean on Xbox and Win10 store as well.Steam addresses this problem by itself - popular games get lots of visibility. RTS gamers are primarily PC players, and many will not have heard about the game due to the Xbox-centeric marketing. Many stayed away due to warnings and the Win10 store. The game has come a long way since its weak launch.Please consider our requests and give us a public response. Such an active game simply deserves better support. After nearly 2 years of only minor balance tweaks, while bugs and balance are seriously hurting the game's appeal, and much of the game's client is very bare bones compared to other RTS, we decided to start this petition to 343 Industries. Having established that Halo Wars 2 is well liked and popular even when compared to the largest game in the genre, it should be clear why the playerbase is frustrated with the lack of support. Compared to Starcraft 2's 90 day 1v1 population in the last season, which was 437,000 accounts (not players!), we can clearly see that Halo Wars 2 is doing very, very well - nearly 28% of Sc2. According to Metabase, a community-made API crawler, 121,000 players have played a multiplayer match in the last 90 days. Halo Wars 2 is without a doubt the most successful new RTS release in the last 5 years.